
iOS & Android apps
Native apps built for each platform, so they feel at home on an iPhone and on an Android phone.
An app has about one session to convince someone it's worth keeping.



We design mobile apps and SaaS products, and build them for iOS and Android when you want us to. Most of the work is deciding what the app should do first, and what it should leave out.
Apps usually get deleted because of the experience, not the idea: an onboarding that asks too much, navigation that hides things, taps that feel slow. So we map how people will actually use it before we draw a single screen.

Native apps built for each platform, so they feel at home on an iPhone and on an Android phone.

If people download your app and then drift away, we find where and why, then rebuild those parts around how they actually behave.
Flutter or React Native, one codebase for both platforms.
A good fit when you want to reach everyone without paying for two builds.
A small, focused first version you can put in front of real users and investors.
We help you decide what goes in v1 and what waits.

Research, structure, screens and a clickable prototype for software people use every day.
We talk to the people who'll use it, or learn about them from you, and map what they're trying to do.
We wireframe every screen and settle the navigation before any visual design.
Now it gets its look, in your brand.
We build it to be stable and secure, and test it on real devices and OS versions before App Store and Google Play submission.
We watch how people use it, gather feedback and help you improve it.
Design comes first here, not as a step before coding. Designers and developers work from the same screens from day one, which means fewer revisions and less rework in the build.
You work directly with the people building your app, with no account manager in between.
Someone who can talk about the problem you're solving, not just the feature list, and can make calls on flow and priority. Bring whatever you have: a sketch, an app you admire, the one you're replacing.
Annotated screens, a component library your developers can build from, and a prototype you can test with real users. For MVPs, a plan for what's in v1 and what's deferred.
An MVP or concept validation usually takes 3 to 5 weeks, from research to a prototype you can test. A full app design takes 6 to 10 weeks, depending on screen count and complexity. Redesigns and UX audits move faster, usually 2 to 4 weeks.
Every project is quoted individually. Tell us what you're building and we'll send an itemised quote before any work starts, so you know what you're paying for.
Both, if you need it. We design and can carry the build through development and QA, or hand off a complete, developer-ready spec if you already have an engineering team in place.
Yes, that's exactly what MVP and concept validation is for. We start with research and user journey mapping, not a features list, so an unformed idea is a normal starting point, not a blocker.
It depends on your users and timeline. We build both, and we'll give you a specific recommendation once we understand your audience and platform priorities, rather than defaulting to one.
It depends heavily on scope. An MVP and a full product redesign aren't priced the same way. Every project gets an itemised quote after we understand what you're building.
Post-launch support and iteration is built into our process, not an afterthought. Retention problems usually show up in the first few weeks of real usage, and that's exactly when we're still engaged to respond to them.
Book a free 30-minute call and tell us what you're thinking about. No brief needed, and no sales pitch.